Creating random interiors in Blender
Sometimes I need to make simple references of buildings or squared-shape structures in order to test generated maps. It is important to actually design these kind of scenes, but I think that you can save some time when generating simple outlines for interiors in a complete random manner.
So I managed to create a simple Python script for Blender that generates some structure outlines by using random cubes & freestyle on the Eevee engine.
You can get the file on it's GitHub Repository right here.
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- Bunny Ash